Follow the development of:

A lifetime of farming takes on new meaning in Quiet Falls.

Follow the journey of a solo gamedev creating this world.

A game by Rodrigo Gomes  ·  Made with Unity

ONE GAME. MANY LITTLE DISCOVERIES.Keep exploring ↓

THE SEED OF AN IDEA

A fond memory.
A new world.

Quiet Falls began with a wish to rediscover a feeling: playing Harvest Moon: A Wonderful Life as a child.

Today, that memory is taking shape in a farming and life simulation game developed by Rodrigo Gomes. Pastel colors, manga and anime inspired characters, and materials with a hand-painted feel set the tone for this world.

Read the project introduction ↗
A demonstration of the stylized shaders used in Quiet Falls.COZY SHADERS / VISUAL EXPLORATIONS

BEHIND THE COLORS

Care is in
the details.

The game’s look is crafted from within. Custom shaders shape stylized surfaces, the sky and the terrain, while modular tools help each system find its place.

Explore Cozy Shaders ↗

THE DEVELOPMENT NOTEBOOK

Come in. The notes
are open.

Follow the ideas, tools and decisions that shape Quiet Falls. Explore the documentation and follow the connections between topics.

Open documentation
QUIET FALLS / EXPLORER
01 Start here ↗02 Game systems ↗03 Tools & packages ↗04 Art & shaders ↗

One note leads to the next discovery.